OpenGL Shaders

This information is valid for PyMOL v1.4.0. Please see PyMOL Rendering Engine Improvements for later builds.

PyMOL v1.4.0 and Prior

OpenGL shaders are a different way to render images. Instead of using the fixed pipeline of GL-based light models and effects, the lights and effects can be customized on the video card. This yields increases in rendering speed and allows for a great variety of effects.

PyMOL v1.4.0 and prior currently has shaders disabled by default. To turn on shaders