cgo_dot_radius (float, default: -1.0) if greater than zero, controls the default radius for cgo dots when ray tracing. Otherwise, the radius is computed from cgo_dot_width.
cgo_dot_width (float, default: 1.0) controls the width of cgo dots.
cgo_line_radius (float, default: -1.0) if greater than zero, controls the default radius for lines when ray tracing. Otherwise, the radius is computed from cgo_line_width;
cgo_line_width (float, default: 1.0) is the default line width for cgo geometries.
cgo_shader_ub_color (boolean, default: 0) controls the data size of color data sent to the graphics card. If enabled, unsigned bytes are sent which may be faster and smaller.
cgo_shader_ub_flags (boolean, default: 0) controls whether or not unsigned bytes are used in sending data to the graphics card.
cgo_shader_ub_normal (boolean, default: 0) controls the data size of normals sent to the graphics card. If enabled, unsigned bytes are sent which may be faster and smaller.
cgo_sphere_quality (integer, default: 1) controls the sphere quality to use when loading CGO representations.
cgo_transparency (float, default: 0.0) controls the default transparency of cgo geometries.
cone_quality (integer, default: 18) controls the number of segments used to draw CGO cones.