0 = a solid surface via PyMOL's conventional algorithm.
1 = a dot surface via PyMOL's conventional algorithm.
2 = a triangle mesh surface via PyMOL's conventional algorithm.
3 = a solid surface using a deterministic algorithm better suited to dynamic surface animations.
4 = a solid surface using the algorithm from 3 with different weightings.
5 = a solid surface where all points are generated from pairwise scribed intersections instead of virtual solvent atoms.