States & Movies
movie_animate_by_frame (bool, default: off) If movie is playing and rocking animation is performed, calculate animation progression by frame count and movie_fps, otherwise by elapsed time.
movie_auto_interpolate (bool, default: on) reinterpolate object and camera motions whenever keyframes are stored.
movie_auto_store (bool, default: on) store a keyframe when an object is dragged
movie_rock (int, default: -1) if 0 or 1 then this will override the rock setting during movie play.
single_image (boolean, default: off) controls whether or not PyMOL can can assume that each molecular state corresponds to only one single movie image. This setting can enable optimized rendering of still frames with certain types of molecular movies, but it is not generally applicable.
static_singletons (boolean, default: on) controls whether or not PyMOL will treat molecular objects consisting of only of a single molecular state (state 1), as being present in all molecular states. This is a convenient optimization when rendering movies where some objects are completely static, and others have moving coordinates.
Object and Camera Motions
These settings affect the interpolations in movie making. See also mview, which has arguments power, bias, simple, hand and linear.
motion_bias (float, default: -1.0) with bias>1, the motion will pause for some frames around the keyframe
motion_hand (int, default: 1) determins the rotation direction for full 180° turns
motion_linear (float, default: 0.0)
motion_power (float, default: 0.0) With power<1 the motion will slow down at keyframes, with power=1 it will not change the speed.
motion_simple (int, default: 0)