“rotate” rotates the atomic coordinates of atoms in a selection about an axis. Alternatively, it modifies the matrix associated with a particular object or object state.
rotate axis, angle [, selection [, state [, camera [, object [, origin ]]]]]
axis = x, y, z, or float vector: axis about which to rotate
angle = float: degrees of rotation
selection = string: atoms whose coordinates should be modified {default: all}
state > 0: only the indicated state is modified
state = 0: all states are modified
state = -1: only the current state is modified {default}
camera = 0 or 1: is the axis specific in camera coordinates? {default: 1}
object = string: object name (only if rotating object matrix) {default: None}
origin = float vector: origin of rotateion {default: None}
rotate x, 45, pept rotate [1,1,1], 10, chain A
Behavior differs depending on whether or not the “object” parameter is specified.
If object is None, then the atomic coordinates are modified directly, and all representation geometries will need to be regenerated to reflect the new atomic coordinates.
If object is set to an object name, then the selection field is ignored and instead of translating the atomic coordinates, the object matrix is modified. This option is only intended for use in animations and is not yet fully supported.