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setting:cache

Memory & Performance

  • cache_display (boolean, default: depends) controls whether or not a copy is made of the current display in order to speed updates of menus, etc.
  • cache_frames – see movies.
  • cache_mode (integer: 0-2, default 0) controls whether or not PyMOL retains precomputed geometries (such as molecular surfaces) inside the session file.
    • 0: off
    • 1: read only
    • 2: retain all new surfaces computed
  • cache_max (integer, default: 1250000) controls how many primitive data elements can be retained in the geometry cache (before old/unused entries are expired).
  • cache_memory (boolean, default: off) special case, currently unsupported setting.
  • fast_idle (float, default: 20,000) affects idling behavior and should not normally need to be modified.
  • hash_max (integer, default: depends) controls the maximum amount of memory used by the various temporary 3D hash tables used in geometry generation and raytracing.
  • idle_delay (float, default: 1.5) affects idling behavior and should not normally need to be modified.
  • max_ups (integer, default: 0) throttles PyMOL to a maximum number of updates per second. When set to 0, PyMOL updates as quickly as possible.
  • no_idle (float, default: 10,000) affects idling behavior and should not normally need to be modified.
  • pickable (boolean, default: on) controls whether or not extra resources are expended in order to enable picking of displayed geometry using the mouse.
  • simplify_display_lists (boolean, default: off) controls whether or not display lists are simplified in order to potentially boost performance.
  • slow_idle (float, default: 200,000) affects idling behavior and should not normally need to be modified.
  • texture_fonts – see labels.
  • use_display_lists (boolean, default: on) controls whether or not OpenGL display lists are utilized to potentially accelerate performance.
setting/cache.txt · Last modified: 2013/11/06 22:44 by vertrees