Background

  • bg_gradient (boolean, default: off) Controls whether or not the background is gradient colored. If yes, then bg_rgb_top and bg_rgb_bottom will be used to set the colors.
  • bg_image_filename (string, default: ‘‘) if set controls the image used in the background.
  • bg_image_linear (boolean, default: on) controls the sampling of the texture for the background image. If off, then the nearest pixel is set, otherwise, a linear interpolation is used.
bg_image_linear=off (GL_NEAREST)bg_image_linear=on(GL_LINEAR)
bg_image_linear=off (GL_NEAREST)bg_image_linear=on (GL_LINEAR)
  • bg_image_mode (integer, default: 0) Determines how the background image is drawn. 0 - stretched, 1 - centered, 2 - tiled, 3 - centered and repeated
bg_image_mode = 0 (stretched)bg_image_mode = 1 (centered)bg_image_mode = 2 (tiled)bg_image_mode = 3 (centered and repeated)
bg_image_mode = 0 (stretched)bg_image_mode = 1 (centered)bg_image_mode = 2 (tiled)bg_image_mode = 3 (centered and repeated)
  • bg_image_tilesize (vector, default: [100.0, 100.0, 0.0]) This setting is used when bg_image_mode=3 and defines the size of each tile (in x and y, z is not used).
  • bg_rgb (vector, default: [0.0,0.0,0.0]) controls the background rgb color.
  • bg_rgb_bottom (color, default: [0.2,0.2,0.5]) Controls bottom color when bg_gradient is set.
  • bg_rgb_top (color, default: [0.0,0.0,0.3]) Controls top color when bg_grdient is set.
  • depth_cue (boolean, default: on) controls whether or not a depth cue fog effect is used.
  • fog (float 0-1.0, default: 1.0) controls the fog density.
  • fog_start (float 0-1.0, default: 0.45) controls where fog starts.
  • opaque_background (boolean, default: on) controls whether or not the background is opaque.
  • show_alpha_checker (boolean, default: on) controls whether or not a checker pattern is shown in the background.
 
setting/bg.txt
 
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