skip to content
(integer, default: 0) 0 is the normal OpenGL renderer; 1 is antialised OpenGL; 2 is ray traced without shadows; 3 is ray traced with shadows.
· Last modified: 2013/11/06 22:12 by
Back to top
Except where otherwise noted, content on this wiki is licensed under the following license:
CC Attribution-Noncommercial-Share Alike 4.0 International