Alphabetical List of Settings
A to G
,
H to R
,
S to Z
, or
by topic
.
save_pdb_ss – see
obsolete
scene_animation – see
scenes
scene_animation_duration – see
scenes
scene_buttons – see
scenes
scene_current_name – see
scenes
scene_loop – see
scenes
scene_restart_movie_delay – see
obsolete
scenes_changed – see
scenes
sculpt_angl_weight – see
sculpting
sculpt_auto_center – see
sculpting
sculpt_avd_excl – see
sculpting
sculpt_avd_gap – see
sculpting
sculpt_avd_range – see
sculpting
sculpt_avd_weight – see
sculpting
sculpt_bond_weight – see
sculpting
sculpt_field_mask – see
sculpting
sculpt_hb_overlap – see
sculpting
sculpt_hb_overlap_base – see
sculpting
sculpting – see
sculpting
sculpting_cycles – see
sculpting
sculpt_line_weight – see
sculpting
sculpt_max_max – see
sculpting
sculpt_max_min – see
sculpting
sculpt_max_scale – see
sculpting
sculpt_max_weight – see
sculpting
sculpt_memory – see
sculpting
sculpt_min_max – see
sculpting
sculpt_min_min – see
sculpting
sculpt_min_scale – see
sculpting
sculpt_min_weight – see
sculpting
sculpt_nb_interval – see
sculpting
sculpt_plan_weight – see
sculpting
sculpt_pyra_weight – see
sculpting
sculpt_tors_tolerance – see
sculpting
sculpt_tors_weight – see
sculpting
sculpt_tri_max – see
sculpting
sculpt_tri_min – see
sculpting
sculpt_tri_mode – see
sculpting
sculpt_tri_scale – see
sculpting
sculpt_tri_weight – see
sculpting
sculpt_vdw_scale14 – see
sculpting
sculpt_vdw_scale – see
sculpting
sculpt_vdw_vis_max – see
sculpting
sculpt_vdw_vis_mid – see
sculpting
sculpt_vdw_vis_min – see
sculpting
sculpt_vdw_vis_mode – see
sculpting
sculpt_vdw_weight14 – see
sculpting
sculpt_vdw_weight – see
sculpting
secondary_structure – see
editing
security – see
automatic tasks
sel_counter – see
selections
selection_overlay – see
selections
selection_round_points – see
selections
selection_visible_only – see
selections
selection_width – see
selections
selection_width_max – see
selections
selection_width_scale – see
selections
seq_view – see
sequences
seq_view_alignment – see
sequences
seq_view_color – see
sequences
seq_view_discrete_by_state – see
sequences
seq_view_fill_char – see
sequences
seq_view_fill_color – see
sequences
seq_view_format – see
sequences
seq_view_label_color – see
sequences
seq_view_label_mode – see
sequences
seq_view_label_spacing – see
sequences
seq_view_label_start – see
sequences
seq_view_location – see
sequences
seq_view_overlay – see
sequences
seq_view_unaligned_color – see
sequences
seq_view_unaligned_mode – see
sequences
session_changed – see
session files
session_file – see
session files
session_migration – see
session files
session_version_check – see
session files
shininess – see
lighting
shader_path – see
glsl
show_alpha_checker – see
background
show_progress – see
internal gui
simplify_display_lists – see
memory & performance
single_image – see
states & movies
slice_dynamic_grid – see
slices
slice_dynamic_grid_resolution – see
slices
slice_grid – see
slices
slice_height_map – see
slices
slice_height_scale – see
slices
slice_track_camera – see
slices
slow_idle – see
memory & performance
smooth_color_triangle – see
obsolete
solvent_radius – see
surfaces
spec
_count – see
lighting
spec
_direct – see
lighting
spec
_direct_power – see
lighting
spec
_power – see
ray
spec
_reflect – see
ray
specular – see
lighting
specular_intensity – see
lighting
sphere_color – see
spheres
sphere_mode – see
spheres
sphere_point_max_size – see
spheres
sphere_point_size – see
spheres
sphere_quality – see
spheres
sphere_scale – see
spheres
sphere_solvent – see
spheres
sphere_transparency – see
spheres
sphere_use_shader – see
glsl
spheroid_fill – see
obsolete
spheroid_scale – see
obsolete
spheroid_smooth – see
obsolete
ss_helix_phi_exclude – see
secondary structure
ss_helix_phi_include – see
secondary structure
ss_helix_phi_target – see
secondary structure
ss_helix_psi_exclude – see
secondary structure
ss_helix_psi_include – see
secondary structure
ss_helix_psi_target – see
secondary structure
ss_strand_phi_exclude – see
secondary structure
ss_strand_phi_include – see
secondary structure
ss_strand_phi_target – see
secondary structure
ss_strand_psi_exclude – see
secondary structure
ss_strand_psi_include – see
secondary structure
ss_strand_psi_target – see
secondary structure
state – see
states & movies
static_singletons – see
states & movies
stereo – see
stereo
stereo_angle – see
stereo
stereo_double_pump_mono – see
stereo
stereo_mode – see
stereo
stereo_shift – see
stereo
stick_ball – see
sticks
stick_ball_ratio – see
sticks
stick_color – see
sticks
stick_fixed_radius – see
sticks
stick_nub – see
sticks
stick_overlap – see
sticks
stick_quality – see
sticks
stick_radius – see
sticks
stick_transparency – see
sticks
stick_use_shader – see
glsl
stick_valence_scale – see
sticks
stop_on_exceptions – see
troubleshooting & debugging
surface_best – see
surfaces
surface_carve_cutoff – see
surfaces
surface_carve_normal_cutoff – see
surfaces
surface_carve_selection – see
surfaces
surface_carve_state – see
surfaces
surface_circumscribe – see
surfaces
surface_clear_cutoff – see
surfaces
surface_clear_selection – see
surfaces
surface_clear_state – see
surfaces
surface_color – see
surfaces
surface_debug – see
surfaces
surface_miserable – see
surfaces
surface_mode – see
surfaces
surface_negative_color – see
surfaces
surface_negative_visible – see
surfaces
surface_normal – see
surfaces
surface_optimize_subsets – see
surfaces
surface_poor – see
surfaces
surface_proximity – see
surfaces
surface_quality – see
surfaces
surface_ramp_above_mode – see
surfaces
surface_solvent – see
surfaces
surface_trim_cutoff – see
surfaces
surface_trim_factor – see
surfaces
surface_type – see
surfaces
suspend_undo – see
undo
suspend_undo_atom_count – see
undo
suspend_updates – see
synchronization
surface_use_shader – see
glsl
swap_dsn6_bytes – see
maps
sweep_angle – see
rocking
sweep_mode – see
rocking
sweep_phase – see
rocking
sweep_speed – see
rocking
test1 – see
troubleshooting & debugging
test2 – see
troubleshooting & debugging
text – see
internal gui
texture_fonts – see
memory & performance
trace_atoms_mode – see
bonds
transparency – see
transparency
transparency_mode – see
transparency
transparency_picking_mode – see
transparency
triangle_max_passes – see
obsolete
trim_dots – see
dots
two_sided_lighting – see
lighting
use_display_lists – see
memory & performance
use_shaders – see
glsl
valence – see
bonds
valence_default – see
bonds
valence_size – see
bonds
validate_object_names – see
troubleshooting & debugging
virtual_trackball – see
mouse & buttons
wildcard – see
selections
wizard_prompt_mode – see
internal gui
wrap_output – see
internal gui