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“isosurface” creates a new surface object from a map object.


isosurface name, map, level [, selection [, buffer [, state [, carve ]]]]


name = the name for the new mesh isosurface object.

map = the name of the map object to use for computing the mesh.

level = the contour level.

selection = an atom selection about which to display the mesh with an additional “buffer” (if provided).

state = the state into which the object should be loaded (default=1) (set state=0 to append new surface as a new state)

carve = a radius about each atom in the selection for which to include density. If “carve= not provided, then the whole brick is displayed.


If the surface object already exists, then the new surface will be appended onto the object as a new state (unless you indicate a state).

See Also

command/isosurface.txt · Last modified: 2013/08/19 21:01 (external edit)