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“slice_map” creates a slice object from a map object.


slice_map name, map, [opacity, [resolution, [state, [source_state]]]]


name = the name for the new slice object.

map = the name of the map object to use for computing the slice.

opacity = opacity of the new slice (default=1)

resolution = the number of pixels per sampling (default=5)

state = the state into which the object should be loaded (default=1) (set state=0 to append new mesh as a new state)

source_state = the state of the map from which the object should be loaded (default=0)

See Also

command/slice_new.txt · Last modified: 2013/08/19 21:01 (external edit)