“slice_map” creates a slice object from a map object.
slice_map name, map, [opacity, [resolution, [state, [source_state]]]]
name = the name for the new slice object.
map = the name of the map object to use for computing the slice.
opacity = opacity of the new slice (default=1)
resolution = the number of pixels per sampling (default=5)
state = the state into which the object should be loaded (default=1) (set state=0 to append new mesh as a new state)
source_state = the state of the map from which the object should be loaded (default=0)