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internal
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alpha_h_to_r
setting:alpha_h_to_r
Alphabetical List of Settings
A to G
,
H to R
,
S to Z
, or
by topic
.
half_bonds – see
bonds
hash_max – see
memory & performance
h_bond_cone – see
hydrogen bonds
h_bond_cutoff_center – see
hydrogen bonds
h_bond_cutoff_edge – see
hydrogen bonds
h_bond_exclusion – see
hydrogen bonds
h_bond_max_angle – see
hydrogen bonds
h_bond_power_a – see
hydrogen bonds
h_bond_power_b – see
hydrogen bonds
hide_underscore_names – see
troubleshooting & debugging
idle_delay – see
memory & performance
ignore_case – see
selections
ignore_pdb_segi – see
pdb files
image_dots_per_inch – see
images
internal_feedback – see
internal gui
internal_gui – see
internal gui
internal_gui_control_size – see
internal gui
internal_gui_mode – see
internal gui
internal_gui_width – see
internal gui
internal_prompt – see
internal gui
isomesh_auto_state
label_color – see
labels
label_font_id – see
labels
label_outline_color – see
labels
label_position – see
labels
label_shadow_mode – see
labels
label_size – see
labels
legacy_mouse_zoom
legacy_vdw_radii
light – see
lighting
light2 – see
lighting
light3 – see
lighting
light4 – see
lighting
light5 – see
lighting
light6 – see
lighting
light7 – see
lighting
light8 – see
lighting
light9 – see
lighting
light_count – see
lighting
line_color – see
lines
line_radius – see
lines
line_smooth – see
lines
line_stick_helper – see
lines
line_use_shader – see
glsl
line_width – see
lines
log_box_selections – see
logging
log_conformations – see
logging
logging – see
logging
matrix_mode – see
editing
max_threads – see
memory & performance
max_triangles – see
obsolete
mesh_color – see
meshes
mesh_lighting – see
meshes
mesh_mode – see
meshes
mesh_normals – see
meshes
mesh_quality – see
meshes
mesh_radius – see
meshes
mesh_solvent – see
meshes
mesh_type – see
meshes
mesh_use_shader – see
glsl
mesh_width – see
meshes
min_mesh_spacing – see
meshes
motion_bias – see
movie
motion_hand – see
movie
motion_linear – see
movie
motion_power – see
movie
motion_simple – see
movie
mouse_grid – see
mouse & buttons
mouse_limit – see
mouse & buttons
mouse_restart_movie_delay – see
mouse & buttons
mouse_scale – see
mouse & buttons
mouse_selection_mode – see
mouse & buttons
mouse_wheel_scale – see
mouse & buttons
mouse_z_scale – see
mouse & buttons
movie_animate_by_frame – see
states & movies
movie_auto_interpolate – see
states & movies
movie_auto_store – see
states & movies
movie_delay – see
states & movies
movie_fps – see
states & movies
movie_loop – see
states & movies
movie_panel – see
states & movies
movie_panel_row_height – see
states & movies
movie_quality – see
states & movies
movie_rock – see
states & movies
multiplex – see
automatic tasks
nb_spheres_use_shader – see
glsl
no_idle – see
memory & performance
nonbonded_size – see
nonbonded
nonbonded_transparency – see
nonbonded
nonbonded_use_shader – see
glsl
normalize_ccp4_maps – see
maps
normalize_grd_maps – see
maps
normalize_o_maps – see
maps
normal_workaround – see
troubleshooting & debugging
nvidia_bugs – see
troubleshooting & debugging
opaque_background
orthoscopic – see
camera
overlay – see
internal gui
overlay_lines – see
internal gui
pdb_conect_all – see
pdb files
pdb_discrete_chains – see
pdb files
pdb_echo_tags – see
pdb files
pdb_hetatm_guess_valences – see
pdb files
pdb_hetatm_sort – see
pdb files
pdb_honor_model_number – see
pdb files
pdb_ignore_conect – see
pdb files
pdb_insertions_go_first – see
pdb files
pdb_insure_orthogonal – see
pdb files
pdb_literal_names – see
pdb files
pdb_no_end_record – see
pdb files
pdb_reformat_names_mode – see
pdb files
pdb_retain_ids – see
pdb files
pdb_standard_order – see
pdb files
pdb_truncate_residue_name – see
pdb files
pdb_unbond_cations – see
pdb files
pdb_use_ter_records – see
pdb files
pickable – see
memory & performance
png_file_gamma – see
images
png_screen_gamma – see
images
power – see
ray
pqr_no_chain_id – see
pdb files
presentation – see
session files
presentation_auto_quit – see
session files
presentation_auto_start – see
session files
presentation_mode – see
session files
preserve_chempy_ids – see
automatic actions
pymol_space_max_blue – see
colors
pymol_space_max_green – see
colors
pymol_space_max_red – see
colors
pymol_space_min_factor – see
colors
raise_exceptions – see
troubleshooting & debugging
rank_assisted_sorts – see
automatic actions
ray_blend_blue – see
ray
ray_blend_colors – see
ray
ray_blend_green – see
ray
ray_blend_red – see
ray
ray_color_ramps – see
ray
ray_clip_shadows – see
ray
ray_default_renderer – see
ray
ray_direct_shade – see
ray
ray_hint_camera – see
ray
ray_hint_shadow – see
ray
ray_label_specular – see
ray
ray_improve_shadows – see
ray
ray_interior_color – see
ray
ray_interior_mode – see
ray
ray_interior_reflect – see
ray
ray_interior_shadows – see
ray
ray_interior_texture – see
ray
ray_legacy_lighting – see
ray
ray_max_passes – see
ray
ray_opaque_background – see
ray
ray_orthoscopic – see
ray
ray_oversample_cutoff – see
ray
ray_pixel_scale – see
ray
ray_pixel_scale_limit – see
ray
ray_shadow – see
ray
ray_shadow_decay_factor – see
ray
ray_shadow_decay_range – see
ray
ray_shadow_fudge – see
ray
ray_shadows – see
ray
ray_
spec
_local – see
ray
ray_texture – see
ray
ray_texture_settings – see
ray
ray_trace_color – see
ray
ray_trace_depth_factor – see
ray
ray_trace_disco_factor – see
ray
ray_trace_fog – see
ray
ray_trace_fog_start – see
ray
ray_trace_frames – see
states & movies
ray_trace_gain – see
ray
ray_trace_mode – see
ray
ray_trace_slope_factor – see
ray
ray_transparency_contrast – see
ray
ray_transparency_oblique – see
ray
ray_transparency_oblique_power – see
ray
ray_transparency_shadows – see
ray
ray_transparency_
spec
_cut – see
ray
ray_transparency_specular – see
ray
ray_triangle_fudge – see
ray
reflect – see
lighting
reflect_power – see
lighting
retain_order – see
automatic tasks
ribbon_color – see
ribbons
ribbon_nucleic_acid_mode – see
ribbons
ribbon_power – see
ribbons
ribbon_power_b – see
ribbons
ribbon_radius – see
ribbons
ribbon_sampling – see
ribbons
ribbon_side_chain_helper – see
ribbons
ribbon_smooth – see
ribbons
ribbon_throw – see
ribbons
ribbon_trace_atoms – see
ribbons
ribbon_use_shader – see
glsl
ribbon_width – see
ribbons
robust_logs – see
logging
rock – see
rocking
rock_delay – see
rocking
roving_byres – see
roving
roving_cartoon – see
roving
roving_delay – see
roving
roving_detail – see
roving
roving_isomesh – see
roving
roving_isosurface – see
roving
roving_labels – see
roving
roving_lines – see
roving
roving_map1_level – see
roving
roving_map1_name – see
roving
roving_map2_level – see
roving
roving_map2_name – see
roving
roving_map3_level – see
roving
roving_map3_name – see
roving
roving_nb_spheres – see
roving
roving_nonbonded – see
roving
roving_origin – see
roving
roving_origin_z – see
roving
roving_origin_z_cushion – see
roving
roving_polar_contacts – see
roving
roving_polar_cutoff – see
roving
roving_ribbon – see
roving
roving_selection – see
roving
roving_spheres – see
roving
roving_sticks – see
roving
setting/alpha_h_to_r.txt
· Last modified: 2013/11/06 23:24 by
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